GithubHelp home page GithubHelp logo

Comments (8)

englercj avatar englercj commented on May 29, 2024

Out of curiousity what have you tried? You should be able to get the tile object (which is a normal Phaser.Sprite) and turn off collisions for it, the same way you would a sprite.

from phaser-tiled.

The-Outrider avatar The-Outrider commented on May 29, 2024

So I used the getTile method for a specific tile (based on my player sprite's x, y coordinates).

Then I tried setting the collideUp/Left/Down/Right properties to false, and the faceBottom,Up,Left,Right to false.

So then I tried just to remove the tile itself. Using the removeTile method, but while that visually removed the tile, it didn't remove the collision. Looking at the getTile method, theres no body attached to the tile itself. :(

from phaser-tiled.

The-Outrider avatar The-Outrider commented on May 29, 2024

Apologies for my in-experience, I found the sprite 'bodies' in the Tilemap object under children[x].bodies, so this isn't an issue as far as I know, still not sure how to get that body though so it can be removed.

from phaser-tiled.

The-Outrider avatar The-Outrider commented on May 29, 2024

Alright I was able to solve myself, but logging it here in case anyone needs/stumbled upon this.
First I get the location of my sprite character:

var myPoint = new Phaser.Point(this.sprite.x +32, this.sprite.y);

my tilesize is 32 so I add this to get the tile to the right of my sprite -> Then I do a hittest and store it in a variable called collisionBody.

this.collisionBody = this.game.physics.p2.hitTest(myPoint);
this.game.physics.p2.removeBody(this.collisionBody[0].parent);

Then I remove the Body by calling the parent of the collisionBody. Will need to turn off the optimization part for collisionBodies in the phaser-tiled call though... if I had a group of 3 sprites together it would remove the collision for all of them.

from phaser-tiled.

englercj avatar englercj commented on May 29, 2024

I'm glad you found a workaround for this! I'm (slowly) working on the next version of this lib which does some major refactoring of tiles for memory and startup performance improvements, and I want to keep this open as a reminder to make this easier.

from phaser-tiled.

The-Outrider avatar The-Outrider commented on May 29, 2024

Sounds great 👍 thanks for all your work thus far!

from phaser-tiled.

MarkIVC avatar MarkIVC commented on May 29, 2024

@The-Outrider Thank you for posting your results. I'm using your hit test approach to add/remove collision bodies for doors now.

from phaser-tiled.

The-Outrider avatar The-Outrider commented on May 29, 2024

If this is no longer an updated project, I would like to close this issue. (Cleaning up my github history)

from phaser-tiled.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.