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englercj avatar englercj commented on May 28, 2024

I think this might have to do with how rerender is handled in the master branch, I think this may be solved in the thin-tiles branch, but not 100% sure. Will keep this open for v2.

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The-Outrider avatar The-Outrider commented on May 28, 2024

Confirmed with some testing. The issue is due to the line

this.layers[layer].dirty = true; in the removeTile function.

Seems like its just setting a property? Whats it doing when the layer dirty resolves to true?

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englercj avatar englercj commented on May 28, 2024

When dirty is set on a layer it rerenders that layer (clears the sprites and rerenders). That is expensive in the master branch, but pretty cheap in the thin-tiles branch and I have ideas to make it even cheaper.

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englercj avatar englercj commented on May 28, 2024

This should be solved in v2, let me know if it isn't.

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