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englercj avatar englercj commented on May 28, 2024

There is convertTiledmap and convertTiledCollisionObjects, the former converts tiles into bodies, the later converts shapes you draw into bodies. The second one is more peformant and generally results in less shapes since you get to draw them yourself in Tiled.

Is that what you are asking? I'm very confused by your question.

https://github.com/englercj/phaser-tiled/blob/master/src/physics.js

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pooya72 avatar pooya72 commented on May 28, 2024

i mean inserting objects and converting them to sprites in game.

http://phaser.io/docs/2.3.0/Phaser.Tilemap.html#createFromObjects

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englercj avatar englercj commented on May 28, 2024

That functionality doesn't exist in this plugin.

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pooya72 avatar pooya72 commented on May 28, 2024

sry for my endless questions,
is that possible to know which tile, character hit ?

(then i can hide that sprite which is a coin).

actually i want to put coins and enemies, how you do this ?

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englercj avatar englercj commented on May 28, 2024

Sounds like you want to use objects, not tiles. Using an object layer, placing "tile objects" and giving them physics.

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englercj avatar englercj commented on May 28, 2024

Sounds like this is answered, closing.

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