Comments (6)
There is convertTiledmap
and convertTiledCollisionObjects
, the former converts tiles into bodies, the later converts shapes you draw into bodies. The second one is more peformant and generally results in less shapes since you get to draw them yourself in Tiled.
Is that what you are asking? I'm very confused by your question.
https://github.com/englercj/phaser-tiled/blob/master/src/physics.js
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i mean inserting objects and converting them to sprites in game.
http://phaser.io/docs/2.3.0/Phaser.Tilemap.html#createFromObjects
from phaser-tiled.
That functionality doesn't exist in this plugin.
from phaser-tiled.
sry for my endless questions,
is that possible to know which tile, character hit ?
(then i can hide that sprite which is a coin).
actually i want to put coins and enemies, how you do this ?
from phaser-tiled.
Sounds like you want to use objects, not tiles. Using an object layer, placing "tile objects" and giving them physics.
from phaser-tiled.
Sounds like this is answered, closing.
from phaser-tiled.
Related Issues (20)
- Very poor performance with a lot of collisions HOT 4
- Can't find phaser-tiled.js file? HOT 2
- Tiles being positioned wrongly after scroll HOT 7
- Is it possible to use simple Arcade Physics collision instead of P2? HOT 1
- Just got Arcade Physics to work HOT 4
- New update is missing nearly all semicolons on the end of a line? HOT 2
- Isometric and some questions HOT 2
- Better body combine algorithm HOT 1
- TilemapParser.getEmptyData is missing a return HOT 2
- Rerender with Camera Follow doesnt work properly HOT 4
- breaking changes with phaser v2.6.0 HOT 21
- Phaser.Cache.getPixiBaseTexture HOT 1
- separate terrain files with Tiled HOT 6
- the first occurrence of an animated tile is not animated
- Support of different tile sizes HOT 1
- provide built artifacts on npm HOT 5
- Sync instances of the same Tile HOT 8
- no phaser-tiled.js file HOT 4
- Hexagonal tilemaps HOT 5
- Error on load HOT 3
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