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Eric Nilsson's Projects

bth-beamer-style icon bth-beamer-style

Blekinge Institute of Technology (Blekinge Tekniska Högskola) LaTeX Beamer presentation style. Licensed under the BSD Clause-3 license.

bth-dissertation-style icon bth-dissertation-style

Blekinge Institute of Technology (Blekinge Tekniska Högskola) LaTeX dissertation style derived from the ILLC Dissertation Style by Marco Vervoort (used with permission). Licensed under the BSD Clause-3 license.

bth-dissertation-style-2 icon bth-dissertation-style-2

Blekinge Institute of Technology (Blekinge Tekniska Högskola) alternative LaTeX dissertation style. Derived from the ILLC Dissertation Style by Marco Vervoort (used with permission). Licensed under the BSD Clause-3 license.

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DV1457 Ht13 Lp1 Programming in UNIX

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DV2524 Vt14 Lp34 Examensarbete i datavetenskap för civilingenjör - Master's thesis in Computer Science at Blekinge Institute of Technology in collaboration with Intel Corporation. Tentative title: Paravirtualizing OpenGL ES in Simics; Author: Eric Nilsson; University advisor: Prof. Håkan Grahn, Research Dean of Faculty.

dv2524-bench icon dv2524-bench

OpenGL ES 2.0 benchmarks for X11 Linux and Android platforms. Licensed under the GNU General Public License.

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Source code and data behind the 2014 paper 'Accelerating GPU Workload Simulation using Microsoft WARP'; a study into the performance of WARP (Windows Advanced Rasterization Platform) - a high-speed software rasterizer introduced by Microsoft in the Direct3D 11 runtime.

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Eye Tracking MWE using the Tobii EyeX SDK with the EyeX controller devkit.

fov_rt_et icon fov_rt_et

Short paper on the subject of foveation in real-time ray tracing.

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Stranded in the alien Land of Lisp.

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Assemble a directed graph visualizing the relationships between GNU Make variables

pacmania icon pacmania

3D horror Pacman in DirectX 11 and OpenGL 3.3.

pta icon pta

Add a dominant color range to an image using K-means clustering.

raytrace-et icon raytrace-et

Real-time DirectX 11 foveated raytracer using Tobii eye tracking technologies to reduce the number of cast rays and thus traversed scene geometry

warp-paper icon warp-paper

'Accelerating GPU Workload Simulation using Microsoft WARP'; a study into the performance of WARP (Windows Advanced Rasterization Platform) - a high-speed software rasterizer introduced by Microsoft in the Direct3D 11 runtime.

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