Comments (9)
Unfortunately, UE5 EA has some change let can not enable other data buffer without change soruce code. So the way only enable in under 4.26 engine.
from toonshader.
Have you looked at UE5.1?
I think it might be possible to add shader models using the new strata materials system.
from toonshader.
Have you looked at UE5.1? I think it might be possible to add shader models using the new strata materials system.
Not yet, can you hint me some idea?
from toonshader.
I think we can implement shading models in StrataEvaluation.ush
Maybe the strata module can be overridden?
Maybe we can insert code somehow? Shader File Preprocessing?
from toonshader.
ToonShader/Source/ToonShaderBootstrap/Private/ToonShaderBootstrap.cpp
Lines 17 to 37 in 453bba9
BootstrapModule replace engine shader file. (Shader File Preprocessing
But we can not enable other data buffer without change soruce code, because UE5 flexible GBuffer is enable.
First major checkin for flexible GBuffer.
from toonshader.
Why is flexible GBuffer an issue?
How do the other strata materials work with flexible GBuffer?
from toonshader.
When no flexible GBuffer, standard shader model has additional two GBuffer can use, but when flexible GBuffer enable, every shader model know max use GBuffer count, so additional GBuffer is gone.
from toonshader.
Can we do it the same way this works? Or we can't use GBuffer.customData?
from toonshader.
I think only change engine source code to enable additional data buffer...
from toonshader.
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from toonshader.