Comments (9)
(base) Abby@Abby-Precision-Tower-3620:~/study/badslam-master/build_RelWithDebInfo$ cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_CUDA_FLAGS="-arch=sm_61" ..
-- Symbol prefix:
-- The following OPTIONAL packages have been found:
* PythonInterp
-- The following REQUIRED packages have been found:
* OpenGL
* Eigen3
* Boost
* Threads
* ZLIB
* GLEW
* Qt5Core
* Qt5Gui (required version >= 5.9.7)
* Qt5OpenGL
* Qt5Widgets
* Qt5 (required version >= 5.8)
* Qt5X11Extras
* OpenCV
-- Configuring done
-- Generating done
-- Build files have been written to: /home/Abby/study/badslam-master/build_RelWithDebInfo
(base) Abby@Abby-Precision-Tower-3620:~/study/badslam-master/build_RelWithDebInfo$ make -j badslam
make: *** No rule to make target `badslam'. Stop.
from badslam.
This looks like CMake does not find CUDA at all on your machine, since the badslam target doesn't seem to be created. This is probably because creating this target is only done in applications/badslam/CMakeLists.txt if CMAKE_CUDA_COMPILER
has been set. You could try outputting the value of this to check. I don't think that setting CMAKE_CUDA_FLAGS
will solve the issue, but I'm not sure which CMake variable has to be set manually to make it find CUDA. Maybe try manually setting CMAKE_CUDA_COMPILER
to the path of the nvcc
program (in my case: /usr/local/cuda-10.1/bin/nvcc
)?
from badslam.
Thank you my friend. I've now able to find CUDA. But I still could not build it.
In the terminal it shows
collect2: error: ld returned 1 exit status
make[3]: *** [applications/badslam/badslam] Error 1
make[2]: *** [applications/badslam/CMakeFiles/badslam.dir/all] Error 2
make[1]: *** [applications/badslam/CMakeFiles/badslam.dir/rule] Error 2
make: *** [badslam] Error 2
errors like"../../liblibvis.so: undefined reference to `__glewDetachShader'" occurred yet all the required packages was successfully found.
The errors occurred at "[100%]Linking CXX executable badslam_test"
from badslam.
Sorry to bother but I still haven't solved my problem. Could the mismatch of the Cmake version cause this error? I'm now using cmake-3.16
libbadslam_baselib.a(pose_graph_optimizer.cc.o): In function `g2o::LinearSolverCSparse<Eigen::Matrix<double, 6, 6, 0, 6, 6> >::solve(g2o::SparseBlockMatrix<Eigen::Matrix<double, 6, 6, 0, 6, 6> > const&, double*, double*)':
/usr/local/include/g2o/solvers/csparse/linear_solver_csparse.h:126: undefined reference to `g2o::csparse_extension::cs_cholsolsymb(cs_di_sparse const*, double*, cs_di_symbolic const*, double*, int*)'
/usr/local/include/g2o/solvers/csparse/linear_solver_csparse.h:130: undefined reference to `g2o::csparse_extension::writeCs2Octave(char const*, cs_di_sparse const*, bool)'
libbadslam_baselib.a(pose_graph_optimizer.cc.o): In function `g2o::LinearSolverCSparse<Eigen::Matrix<double, 6, 6, 0, 6, 6> >::solveBlocks(double**&, g2o::SparseBlockMatrix<Eigen::Matrix<double, 6, 6, 0, 6, 6> > const&)':
/usr/local/include/g2o/solvers/csparse/linear_solver_csparse.h:171: undefined reference to `g2o::csparse_extension::cs_chol_workspace(cs_di_sparse const*, cs_di_symbolic const*, int*, double*)'
libbadslam_baselib.a(pose_graph_optimizer.cc.o): In function `g2o::LinearSolverCSparse<Eigen::Matrix<double, 6, 6, 0, 6, 6> >::solvePattern(g2o::SparseBlockMatrix<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&, std::vector<std::pair<int, int>, std::allocator<std::pair<int, int> > > const&, g2o::SparseBlockMatrix<Eigen::Matrix<double, 6, 6, 0, 6, 6> > const&)':
/usr/local/include/g2o/solvers/csparse/linear_solver_csparse.h:208: undefined reference to `g2o::csparse_extension::cs_chol_workspace(cs_di_sparse const*, cs_di_symbolic const*, int*, double*)'
libbadslam_baselib.a(render_window.cc.o): In function `vis::BadSlamRenderWindow::SaveScreenshotImpl()':
/home/Abby/study/badslam/applications/badslam/src/badslam/render_window.cc:1001: undefined reference to `__glewGenFramebuffers'
/home/Abby/study/badslam/applications/badslam/src/badslam/render_window.cc:1002: undefined reference to `__glewBindFramebuffer'
/home/Abby/study/badslam/applications/badslam/src/badslam/render_window.cc:1016: undefined reference to `__glewFramebufferTexture2D'
/home/Abby/study/badslam/applications/badslam/src/badslam/render_window.cc:1020: undefined reference to `__glewCheckFramebufferStatus'
/home/Abby/study/badslam/applications/badslam/src/badslam/render_window.cc:1025: undefined reference to `__glewBindFramebuffer'
/home/Abby/study/badslam/applications/badslam/src/badslam/render_window.cc:1026: undefined reference to `__glewBindFramebuffer'
/home/Abby/study/badslam/applications/badslam/src/badslam/render_window.cc:1027: undefined reference to `__glewBlitFramebuffer'
/home/Abby/study/badslam/applications/badslam/src/badslam/render_window.cc:1030: undefined reference to `__glewBindFramebuffer'
/home/Abby/study/badslam/applications/badslam/src/badslam/render_window.cc:1039: undefined reference to `__glewBindFramebuffer'
/home/Abby/study/badslam/applications/badslam/src/badslam/render_window.cc:1041: undefined reference to `__glewDeleteFramebuffers'
libbadslam_baselib.a(render_window.cc.o): In function `vis::BadSlamRenderWindow::Initialize()':
/home/Abby/study/badslam/applications/badslam/src/badslam/render_window.cc:137: undefined reference to `glewInit'
/home/Abby/study/badslam/applications/badslam/src/badslam/render_window.cc:152: undefined reference to `__glewGenVertexArrays'
/home/Abby/study/badslam/applications/badslam/src/badslam/render_window.cc:153: undefined reference to `__glewBindVertexArray'
libbadslam_baselib.a(render_window.cc.o): In function `~PointCloudOpenGL':
/home/Abby/study/badslam/./libvis/src/libvis/point_cloud_opengl.h:86: undefined reference to `__glewDeleteBuffers'
/home/Abby/study/badslam/./libvis/src/libvis/point_cloud_opengl.h:86: undefined reference to `__glewDeleteBuffers'
libbadslam_baselib.a(render_window.cc.o): In function `vis::PointCloudOpenGL<vis::PointC<Eigen::Matrix<float, 3, 1, 0, 3, 1>, Eigen::Matrix<unsigned char, 3, 1, 0, 3, 1> > >::AllocateBuffer(unsigned long, unsigned int)':
/home/Abby/study/badslam/./libvis/src/libvis/point_cloud_opengl.h:94: undefined reference to `__glewGenBuffers'
/home/Abby/study/badslam/./libvis/src/libvis/point_cloud_opengl.h:98: undefined reference to `__glewBindBuffer'
/home/Abby/study/badslam/./libvis/src/libvis/point_cloud_opengl.h:99: undefined reference to `__glewBufferData'
libbadslam_baselib.a(render_window.cc.o): In function `vis::PointCloudOpenGL<vis::Point<Eigen::Matrix<float, 3, 1, 0, 3, 1> > >::TransferToGPU(unsigned long, unsigned long, float const*, unsigned int)':
/home/Abby/study/badslam/./libvis/src/libvis/point_cloud_opengl.h:113: undefined reference to `__glewBindBuffer'
/home/Abby/study/badslam/./libvis/src/libvis/point_cloud_opengl.h:114: undefined reference to `__glewBufferData'
/home/Abby/study/badslam/./libvis/src/libvis/point_cloud_opengl.h:109: undefined reference to `__glewGenBuffers'
libbadslam_baselib.a(render_window.cc.o): In function `vis::PointCloudOpenGL<vis::Point<Eigen::Matrix<float, 3, 1, 0, 3, 1> > >::SetAttributes(vis::ShaderProgramOpenGL*)':
/home/Abby/study/badslam/./libvis/src/libvis/point_cloud_opengl.h:185: undefined reference to `__glewBindBuffer'
libbadslam_baselib.a(render_window.cc.o): In function `vis::PointCloudOpenGL<vis::PointC<Eigen::Matrix<float, 3, 1, 0, 3, 1>, Eigen::Matrix<unsigned char, 3, 1, 0, 3, 1> > >::TransferToGPU(vis::PointCloud<vis::PointC<Eigen::Matrix<float, 3, 1, 0, 3, 1>, Eigen::Matrix<unsigned char, 3, 1, 0, 3, 1> > > const&, unsigned int)':
/home/Abby/study/badslam/./libvis/src/libvis/point_cloud_opengl.h:123: undefined reference to `__glewGenBuffers'
/home/Abby/study/badslam/./libvis/src/libvis/point_cloud_opengl.h:127: undefined reference to `__glewBindBuffer'
/home/Abby/study/badslam/./libvis/src/libvis/point_cloud_opengl.h:128: undefined reference to `__glewBufferData'
libbadslam_baselib.a(render_window.cc.o): In function `vis::PointCloudOpenGL<vis::Point<Eigen::Matrix<float, 3, 1, 0, 3, 1> > >::TransferToGPU(unsigned long, unsigned long, float const*, unsigned int)':
/home/Abby/study/badslam/./libvis/src/libvis/point_cloud_opengl.h:113: undefined reference to `__glewBindBuffer'
/home/Abby/study/badslam/./libvis/src/libvis/point_cloud_opengl.h:114: undefined reference to `__glewBufferData'
libbadslam_baselib.a(render_window.cc.o): In function `vis::PointCloudOpenGL<vis::Point<Eigen::Matrix<float, 3, 1, 0, 3, 1> > >::SetAttributes(vis::ShaderProgramOpenGL*)':
/home/Abby/study/badslam/./libvis/src/libvis/point_cloud_opengl.h:185: undefined reference to `__glewBindBuffer'
libbadslam_baselib.a(render_window.cc.o): In function `vis::PointCloudOpenGL<vis::Point<Eigen::Matrix<float, 3, 1, 0, 3, 1> > >::TransferToGPU(unsigned long, unsigned long, float const*, unsigned int)':
/home/Abby/study/badslam/./libvis/src/libvis/point_cloud_opengl.h:109: undefined reference to `__glewGenBuffers'
libbadslam_baselib.a(render_window.cc.o): In function `vis::CameraFrustumOpenGL::SetAttributes(vis::ShaderProgramOpenGL*)':
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:85: undefined reference to `__glewBindBuffer'
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:85: undefined reference to `__glewBindBuffer'
libbadslam_baselib.a(render_window.cc.o): In function `vis::CameraFrustumOpenGL::Render(vis::ShaderProgramOpenGL*)':
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:74: undefined reference to `__glewBindBuffer'
libbadslam_baselib.a(render_window.cc.o): In function `vis::CameraFrustumOpenGL::SetAttributes(vis::ShaderProgramOpenGL*)':
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:85: undefined reference to `__glewBindBuffer'
libbadslam_baselib.a(render_window.cc.o): In function `vis::CameraFrustumOpenGL::Render(vis::ShaderProgramOpenGL*)':
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:74: undefined reference to `__glewBindBuffer'
libbadslam_baselib.a(render_window.cc.o): In function `vis::BadSlamRenderWindow::Render()':
/home/Abby/study/badslam/applications/badslam/src/badslam/render_window.cc:307: undefined reference to `__glewBlendFuncSeparate'
libbadslam_baselib.a(render_window.cc.o): In function `void vis::CameraFrustumOpenGL::_Create<vis::CameraImpl<1, float, vis::PinholeProjection<float>, vis::PixelMapping4<float> > >(vis::CameraImpl<1, float, vis::PinholeProjection<float>, vis::PixelMapping4<float> > const&)':
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:106: undefined reference to `__glewBindBuffer'
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:107: undefined reference to `__glewBufferData'
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:130: undefined reference to `__glewGenBuffers'
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:104: undefined reference to `__glewGenBuffers'
libbadslam_baselib.a(render_window.cc.o): In function `vis::PointCloudOpenGL<vis::PointC<Eigen::Matrix<float, 3, 1, 0, 3, 1>, Eigen::Matrix<unsigned char, 3, 1, 0, 3, 1> > >::SetAttributes(vis::ShaderProgramOpenGL*)':
/home/Abby/study/badslam/./libvis/src/libvis/point_cloud_opengl.h:185: undefined reference to `__glewBindBuffer'
/home/Abby/study/badslam/./libvis/src/libvis/point_cloud_opengl.h:185: undefined reference to `__glewBindBuffer'
libbadslam_baselib.a(render_window.cc.o): In function `void vis::CameraFrustumOpenGL::_Create<vis::CameraImpl<5, double, vis::PinholeProjection<double>, vis::RadtanDistortion5<double>, vis::PixelMapping4<double> > >(vis::CameraImpl<5, double, vis::PinholeProjection<double>, vis::RadtanDistortion5<double>, vis::PixelMapping4<double> > const&)':
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:106: undefined reference to `__glewBindBuffer'
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:107: undefined reference to `__glewBufferData'
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:130: undefined reference to `__glewGenBuffers'
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:104: undefined reference to `__glewGenBuffers'
libbadslam_baselib.a(render_window.cc.o): In function `void vis::CameraFrustumOpenGL::_Create<vis::CameraImpl<2, double, vis::PinholeProjection<double>, vis::RadtanDistortion4<double>, vis::PixelMapping4<double> > >(vis::CameraImpl<2, double, vis::PinholeProjection<double>, vis::RadtanDistortion4<double>, vis::PixelMapping4<double> > const&)':
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:106: undefined reference to `__glewBindBuffer'
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:107: undefined reference to `__glewBufferData'
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:130: undefined reference to `__glewGenBuffers'
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:104: undefined reference to `__glewGenBuffers'
libbadslam_baselib.a(render_window.cc.o): In function `void vis::CameraFrustumOpenGL::_Create<vis::CameraImpl<3, double, vis::PinholeProjection<double>, vis::ThinPrismFisheyeDistortion8<double>, vis::PixelMapping4<double> > >(vis::CameraImpl<3, double, vis::PinholeProjection<double>, vis::ThinPrismFisheyeDistortion8<double>, vis::PixelMapping4<double> > const&)':
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:106: undefined reference to `__glewBindBuffer'
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:107: undefined reference to `__glewBufferData'
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:130: undefined reference to `__glewGenBuffers'
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:104: undefined reference to `__glewGenBuffers'
libbadslam_baselib.a(render_window.cc.o): In function `void vis::CameraFrustumOpenGL::_Create<vis::CameraImpl<4, double, vis::PinholeProjection<double>, vis::NonParametricBicubicProjection<double> > >(vis::CameraImpl<4, double, vis::PinholeProjection<double>, vis::NonParametricBicubicProjection<double> > const&)':
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:106: undefined reference to `__glewBindBuffer'
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:107: undefined reference to `__glewBufferData'
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:130: undefined reference to `__glewGenBuffers'
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:104: undefined reference to `__glewGenBuffers'
libbadslam_baselib.a(render_window.cc.o): In function `_Create<vis::CameraImpl<4, double, vis::PinholeProjection<double>, vis::NonParametricBicubicProjection<double> > >':
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:106: undefined reference to `__glewBindBuffer'
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:107: undefined reference to `__glewBufferData'
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:130: undefined reference to `__glewGenBuffers'
libbadslam_baselib.a(render_window.cc.o): In function `_Create<vis::CameraImpl<1, float, vis::PinholeProjection<float>, vis::PixelMapping4<float> > >':
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:106: undefined reference to `__glewBindBuffer'
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:107: undefined reference to `__glewBufferData'
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:130: undefined reference to `__glewGenBuffers'
libbadslam_baselib.a(render_window.cc.o): In function `_Create<vis::CameraImpl<4, double, vis::PinholeProjection<double>, vis::NonParametricBicubicProjection<double> > >':
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:104: undefined reference to `__glewGenBuffers'
libbadslam_baselib.a(render_window.cc.o): In function `_Create<vis::CameraImpl<1, float, vis::PinholeProjection<float>, vis::PixelMapping4<float> > >':
/home/Abby/study/badslam/./libvis/src/libvis/camera_frustum_opengl.h:104: undefined reference to `__glewGenBuffers'
../../liblibvis.so: undefined reference to `__glewGenRenderbuffers'
../../liblibvis.so: undefined reference to `glewExperimental'
../../liblibvis.so: undefined reference to `__glewDeleteRenderbuffers'
../../liblibvis.so: undefined reference to `__glewGetShaderiv'
../../liblibvis.so: undefined reference to `__glewDisableVertexAttribArray'
../../liblibvis.so: undefined reference to `__glewUniform1f'
../../liblibvis.so: undefined reference to `__glewDeleteProgram'
../../liblibvis.so: undefined reference to `__glewUniform3f'
../../liblibvis.so: undefined reference to `__glewShaderSource'
../../liblibvis.so: undefined reference to `__glewDeleteShader'
../../liblibvis.so: undefined reference to `__glewFramebufferRenderbuffer'
../../liblibvis.so: undefined reference to `__glewDrawBuffers'
../../liblibvis.so: undefined reference to `__glewGetAttribLocation'
../../liblibvis.so: undefined reference to `__glewVertexAttribPointer'
../../liblibvis.so: undefined reference to `__glewUseProgram'
../../liblibvis.so: undefined reference to `__glewRenderbufferStorage'
../../liblibvis.so: undefined reference to `__glewGetUniformLocation'
../../liblibvis.so: undefined reference to `__glewUniform4f'
../../liblibvis.so: undefined reference to `__glewGetProgramiv'
../../liblibvis.so: undefined reference to `__glewGetShaderInfoLog'
../../liblibvis.so: undefined reference to `__glewUniformMatrix4fv'
../../liblibvis.so: undefined reference to `__glewCreateProgram'
../../liblibvis.so: undefined reference to `__glewBindRenderbuffer'
../../liblibvis.so: undefined reference to `__glewCompileShader'
../../liblibvis.so: undefined reference to `__glewAttachShader'
../../liblibvis.so: undefined reference to `__glewGetProgramInfoLog'
../../liblibvis.so: undefined reference to `__glewLinkProgram'
../../liblibvis.so: undefined reference to `__glewEnableVertexAttribArray'
../../liblibvis.so: undefined reference to `__glewCreateShader'
../../liblibvis.so: undefined reference to `__glewDetachShader'
collect2: error: ld returned 1 exit status
make[3]: *** [applications/badslam/badslam] Error 1
make[2]: *** [applications/badslam/CMakeFiles/badslam.dir/all] Error 2
make[1]: *** [applications/badslam/CMakeFiles/badslam.dir/rule] Error 2
make: *** [badslam] Error 2
from badslam.
There seem to be two problems here, a linking problem with GLEW and a linking problem with g2o. It seems to me that both are probably some kind of problem with the library setup, and not problems with BAD SLAM. I don't have concrete guesses for the cause of these issues. I think that I remember seeing the g2o issue myself in the past, but I don't remember what the problem was. For example, a possible problem could be if there are two versions of the library on your system, and you include the headers of one version while trying to link to the other. The problem is most likely unrelated to the CMake version you are using. By the way, if you enclose the error output with ``` then it looks nicer.
from badslam.
Sorry for replying you this late and thanks~ for your kind suggestion.
from badslam.
Hello~
I wonder how exactly can I save the point cloud and the key frames.
When I add the --export_poses
or the --export_point_cloud
command to the command line, it complains:
$ ./applications/badslam/badslam /home/Abby/Desktop/badslam-master/data/rgb
d_dataset_freiburg1_xyz/ --gui_run --export_point_cloud
time file:line v|
20:38:51.025 loguru.cpp:587 INFO| arguments: ./applications/badslam/badslam /home/Abby/Desktop/badslam-master/data/rgbd_dataset_freiburg1_xyz/ --gui_run --export_point_cloud
20:38:51.025 loguru.cpp:590 INFO| Current dir: /home/Abby/Desktop/badslam-master/build_RelWithDebInfo
20:38:51.025 loguru.cpp:592 INFO| stderr verbosity: 2
20:38:51.025 loguru.cpp:593 INFO| -----------------------------------
20:38:51.025 main.cc:441 WARN| No auto-tuning file found -> using default parameters. GPU performance is thus probably slightly worse than it could be.
20:38:51.082 main.cc:477 ERR| Trajectory path given, but loading a ground truth trajectory is not supported yet: --export_point_cloud
20:38:51.090 loguru.cpp:467 INFO| atexit
Thanks!
from badslam.
You probably need to specify a file path as another command-line argument after --export_point_cloud
, otherwise "--export_point_cloud" gets misinterpreted as a trajectory path.
from badslam.
Thanks a lot! Solved it.
from badslam.
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Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
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Microsoft
Open source projects and samples from Microsoft.
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Google
Google ❤️ Open Source for everyone.
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Alibaba
Alibaba Open Source for everyone
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D3
Data-Driven Documents codes.
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Tencent
China tencent open source team.
from badslam.