Comments (1)
Possible implementation approach for this is to make the signs into their own "actor" type objects (like NPCRenderer and CharacterRenderer) that are able to test their clickable area as any pixel that is not a transparent background pixel.
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Related Issues (20)
- Unnecessary DLLs are included in build drops
- Reports are not implemented HOT 1
- Fast NPC animations sometimes jump around
- Missing "out of drop range" chat message
- Missing sound effect when giving "safety comment" for dropping a large amount of gold HOT 2
- Implement credits/checksum generation
- Character Misalignment on Chair Without Character initially sat HOT 2
- Visual glitch with chairs facing "Up" direction HOT 2
- EHF file parsing and display
- Implement quest switcher functionality
- PVP - Visuals HOT 2
- Rendering gold for example near bank locker HOT 1
- Use and enforce "server settings" during Welcome exchange
- Send WALK_SPEC when ghosting players
- Implement "freeze" walk packets
- Admins hiding does not play effect
- Chat bugs and inconsistencies
- Changing password HOT 1
- Sound handling in EOLib
- .net 8.0 HOT 1
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