Comments (3)
This is a known issue due to a race condition when logging in. Usually works after a couple login attempts. Currently I'm unsure the best way to solve it without some complex, convoluted locking mechanism to ensure the welcome packets are never handled out of order.
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Confirmed with MonoGame too:
at XNAControls.XNAControl.Update(GameTime gameTime)
at XNAControls.XNAButton.Update(GameTime gt)
at Microsoft.Xna.Framework.Game.<.cctor>b__19(IUpdateable updateable, GameTime gameTime)
at Microsoft.Xna.Framework.Game.SortingFilteringCollection1.ForEachFilteredItem[TUserData](Action
2 action, TUserData userData)
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at MonoGame.Framework.WinFormsGameWindow.RunLoop()
at MonoGame.Framework.WinFormsGamePlatform.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at EndlessClient.Program.Main() on Z:\github.com\ethanmoffat\EndlessClient\EndlessClient\EndlessClient\Program.cs:line 22
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Closing due to client rewrite
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Related Issues (20)
- Chasing a passive NPC by holding the arrow key doesn't move the character when the NPC starts moving
- Player ghosting
- Unnecessary DLLs are included in build drops
- Reports are not implemented HOT 1
- Fast NPC animations sometimes jump around
- Missing "out of drop range" chat message
- Missing sound effect when giving "safety comment" for dropping a large amount of gold HOT 2
- Implement credits/checksum generation
- Character Misalignment on Chair Without Character initially sat HOT 2
- Visual glitch with chairs facing "Up" direction HOT 2
- EHF file parsing and display
- Implement quest switcher functionality
- PVP - Visuals HOT 2
- Rendering gold for example near bank locker HOT 1
- Use and enforce "server settings" during Welcome exchange
- Send WALK_SPEC when ghosting players
- Implement "freeze" walk packets
- Admins hiding does not play effect
- Chat bugs and inconsistencies
- Changing password HOT 1
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