Comments (1)
Hey, sorry I missed this since I was on vacation.
- I haven't been tracking changes beyond just committing to master. I mostly wanted to dump my changes from MSEOSERV in my personal account on top of this fork. The major changes are
- Add (optional) logging of packet data
- Add working NPC dialog
- Add support for SQL server database engine
- Update engineering system to be more robust / automated (including VS compilation)
I don't know if any of this warrants a major/minor version increment, if we do "release" I'd call it 0.7.1. But I'm open to discussing this.
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The bug tracker on eoserv.net is the authoritative source. I agree on use of GitHub issues. I would like to port over the bugs from eoserv.net, but there are a lot on there...
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Agree on use of PRs. I think what we discussed via discord is that organization members could submit PRs to master directly from branches, while other users would need to fork and submit PRs that way.
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I haven't considered "release" timing or what we want to include. I'd like to automate pipelines around this, so that PRs merged into master trigger a deploy of the software to different dev environments (maybe for different DB engines) so that we have multiple test beds. Then a "release" could involve deploying an "official" image to e.g. eoserv.moffat.io (my current test server).
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Related Issues (9)
- Mirror with history HOT 1
- Add EditorConfig
- Update IgnorePacketFamilies to support more advanced filters
- SQLite support is broken HOT 3
- Welcome/Players Agree and Refresh Reply use constant AddChar(6) when it should be the player's class ID
- MapInfo requests are not implemented
- Add Azure CI pipelines HOT 4
- Build system unification HOT 2
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