Comments (2)
thanks for feedback!
- barrel and stock are purely decorative. I've added them because other mods had them. setting their recipe result to "minecraft:air" disables them.
- I agree it does look like a rim. it supposed to resemble a twisted paper end, but I'm a bad artist) rotating it 45° is a simple idea I have not think of, I'll try that. thanks!
- I have plans changing current ugly implementation of first-person animation, I'll add third-person animations to that plans)
(mod title on curseforge page is fixed, in-game title is also capitalized)
from mc-musketmod.
No, thank you for taking my suggestion into your consideration!
I'll just provide one more comprehensive reasoning for the crafting change suggestion I failed to explain originally.
Not a single item in the game requires a specialized component that has no other uses besides a single crafting recipe. An example I'm going to provide is definitely the crossbow. Despite it's unique and complex shape it doesn't use any specialized components such as "Crossbow Body", rather it opts out to use normal vanilla items that are used in many other crafting recipes, such as sticks and string. And by using the tripwire hook it gives an additional use to an item that can be used for other things. The two components the mod adds are basically useless besides the Musket crafting recipe, straying away from this vanilla mentality where everything has a use of some kind. Additionally with the whole crossed out image thing I meant to say that with the removal of these two components the mod would be even more lightweight that it already is.
If I have failed to persuade you with this overly long explanation, might I suggest allowing the Gunstock to be used as a fuel source and allowing the Gun Barrel to be smelted back (recycled) into an iron nugget. Which would in turn allow you to use these two components for something other than the crafting recipe if you accidentally crafted them, for an example.
Either way, sincerely thank you for implementing one of my suggestions so quickly, and the magnificent mod you are working on.
from mc-musketmod.
Related Issues (20)
- [Bug] ClassCastException on rendering PlayerEntity in 3rd Person HOT 3
- Musket melee crashes with Sodium HOT 6
- Game crash and exit when going to bed. HOT 1
- Bayonet musket scaling issue + proposition HOT 5
- Strange hold animation using 3d blockbench musket
- I cannot get the 1.18.1 version in the CurseForge app HOT 1
- crash problem HOT 1
- Crash on Fabric HOT 1
- Crash on 1.18.2 HOT 1
- Accessing LegacyRandomSource from multiple threads HOT 5
- the musket can be fired infinitely, HOT 1
- unpredicted error while loading HOT 1
- Make guns being disguised code-side as crossbows/bows HOT 2
- No longer comatible with the Wandering Trapper mod
- [Suggestion] Shotgun/Blunderbuss & Piercing ammo HOT 3
- How can I do CIT version resoursepack for this mod? HOT 1
- Crash wen shooting dummy HOT 1
- There is a virus there? HOT 3
- Possible conflict with Firma: Civilization? HOT 1
- Modrinth Upload HOT 2
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from mc-musketmod.