Comments (9)
if (Loader.isModLoaded("ThermalExpansion"))
{
blockSieveAutomatic = ModThermalExpansion.blockSieveAutomatic();
GameRegistry.registerBlock(blockSieveAutomatic, ItemBlockSieveAutomatic.class ,ExAstrisRebirthData.SIEVE_AUTOMATIC);
blockHammerAutomatic = ModThermalExpansion.blockHammerAutomatic();
GameRegistry.registerBlock(blockHammerAutomatic, ExAstrisRebirthData.HAMMER_AUTOMATIC);
}
If i read this code right, these machines only work when Thermal expansion is installed, but i found no valid cause why thermal expansion is needed... any mod using the cofh api would suffice
from ex-astris-rebirth.
They use Invar and Electrum for their construction, which are Thermal Expansion materials, as well as Pyrotheum for the speed upgrade IIRC. Without TE, you can't make any of that.
from ex-astris-rebirth.
Would be great if they are useable without ThermalExpansion
from ex-astris-rebirth.
You can use those without thermal expansion, you just need thermal foundation + something to merge liquids like Tcon smelteries. Now, why you would have thermal foundation but not thermal expansion is another question.
from ex-astris-rebirth.
Alright thanks, I shall do that. It is a pack using buildcraft as the main mod so I do not want TE but I can add TF to get them to load.
from ex-astris-rebirth.
Oh well, I meant that in theory they could work if the mod checked for foundation instead of expansion. It doesn't, so it won't.
from ex-astris-rebirth.
I don't undestand why this check is not for the recipe instead of the item. So modpack authors can add a custom recipe.
from ex-astris-rebirth.
Yeah, I would love the block to show up. I have BC so I have power for them. Just missing the mods your are looking for.
from ex-astris-rebirth.
When will be this version released?
from ex-astris-rebirth.
Related Issues (20)
- [Suggestion] Remove Ex Nihilo requirement
- NPE when starting to break a block with the Flux-Infused Hammer HOT 1
- ModTweaker Support? HOT 5
- Crash on launch, NoClassDefFound HOT 3
- [Suggestion] Add config to Automatic Sieve preventing items from overflowing when it's full
- [Suggestion] Tainted Magic Support & a few Issues
- [Suggestion] upload the mod in minecraft.curseforge.com
- Cancel mod limitation
- Crash when break block by empowered RF hammer
- Crash on launch HOT 1
- Why is this not on curse? HOT 3
- Draconic Evolution
- CoFHCore or CoFHLib check
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- Ars Magica 2: Liquid Essence & Witchwood HOT 3
- RF Hammer (possibly for all hammers) crashes when I tried to pick up enderman head from EnderIO. HOT 1
- Crash when summoning blaze, see below log. HOT 4
- Can no longer build from source
- Crash when put block in automatic sieve ( sand, gravel,...) HOT 1
- End Cake not working?
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from ex-astris-rebirth.