Comments (5)
Do you have v0.0.10 installed? this should already be fixed
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PS : that's what i'd call "beta testing" :D
The entire corporation loves it, thanks a lot Exodus for providing such an awesome tool!
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Thanks for testing! If you like it, feel free to write a short review in the official forum thread ;)
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OK, I´m able reproduce this. This happens when jumping between systems (playerCount
tooltip updates). Up to this point everything is fine.By moving the previous system around on the map, the tooltips break up and shows HTML.
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@Sakarias-Longhorn: For now, I would advise against changing the timings e.g.
[PATHFINDER.TIMER.UPDATE_SERVER_USER_DATA]
During development, i experimented a lot with the timing trigger interval. If you change the timings you, have to change some other values too. The default caching time fore some models is hardcoded e.g.
https://github.com/exodus4d/pathfinder/blob/master/app/main/controller/controller.php L.79 Die default object cache time for the current UserModel
Object is seit to 5 = 5000ms. I´ll probably move all this configuration stuff into the pathfinder.ini
soon.
Further more, `Pathfinder already has some functionality, to adopt the timings dynamically to the current user behaviour :) If you use the Program with your OGB and you switch the focus to another Tab, die interval is increased because I expect, the user is more or less "AFK" and not interested in a second precise update cycle.
https://github.com/exodus4d/pathfinder/blob/master/js/app/page.js L.859
You can check this by opening your browser console, or the Task Mangager Dialog in Pathfinder, You should see the default timings above each graph, now switch to an other Tab, wait 5sec and switch back. The Timings changed from 5000ms to 15000ms. When the next update interval starts and your tab is active again, the timings will also switch back to 5000ms. This has a massive improvements in server performance. And "inactive" players don´t get their maps updated as quick as others.
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