Comments (4)
I've gotten it working and can load the presets. Here's a high level breakdown of what I did
- you need to get the racemenu mod for oldrim
- unzip it into a working area
- convert all of the NIF using the SSE NIF Optimizer
- convert the 2 ESP to form 44
(there are some you tube vids on this, lost the links though) - copy the files from both SKSE plugins into the mod file structure
- copy the interface files into the interface directory
(I wimped out here and copied the 'export' directory into interface and the export files into interface dir...so there's 2 copies) - zip the working area into your SSE version of racemenu
It's really not that bad once you look at the video on converting oldrim to sse
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Starting from the Skyrim SE install directory, in what directory should the SKSE files be installed?
Do you need to create SKSE/plugins and put them there? Or, does SKSE go under /Data (thus, /Data/SKSE/Plugins)?
Apologies if this a dumb question. XP32 says SKEE is required.
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No worries. picking up on modding is not the easiest thing!
I don't remember creating the SKSE directory, I believe it happens when the game is started after SKSE is installed.
Keep in mind you will need to launch skyrim with skse64_loader.exe instead of the normal executable.
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I don't understand how to install this, can someone please tell me if I have all the relative paths correct in this list of files which are all from the downloaded 7zip file? Please note, I am using Mod Organizer 2 and Skyrim Second Edition.
SkyrimSE\Data\hudextension\Interface\Exported\floatingwidget.swf
SkyrimSE\Data\hudextension\Interface\Exported\hud_extension.swf
SkyrimSE\Data\hudextension\Interface\Exported\hud_extension_config.txt
SkyrimSE\Data\hudextension\SKSE\Plugins\hudextension.dll
SkyrimSE\Data\skee\SKSE\Plugins\skee64.dll
SkyrimSE\Data\skee\SKSE\Plugins\skee64.ini
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Related Issues (20)
- Unable to compile. No compile instructions? HOT 1
- can make the race description area wider
- Alpha 14
- Loading NPC BS morphs for body is not stable with SKEE64.ini setting
- Global purge function for BodyGen
- Registration map holders don't resolve light mod handles
- Setting normal maps is bugged
- Overflow in qsort comparison function HOT 3
- .
- Navi and sculpt menu bad performance
- skee preset-load not working on NPCs with FFXXXXXX base IDs
- Please fix face overlay decapitation CTD bug.
- Memory leak HOT 1
- skee.dll crash
- Visual bug related to tints and possible resolution when loading high poly head
- [1.6.342] Body Morph sliders fail when too many mods are active (approx 45) HOT 5
- Memory Leak Resolved in latest commit? HOT 3
- Dump entire Player into a nif file?
- Equippable Transforms makes NPCs in a specific state unresponsive
- Compile instructions?
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