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3D Shoot'em Up written with OpenGL ES 1.1/2.0 running on iOS, Android, Windows and MacOS X.

Home Page: http://fabiensanglard.net/shmup/

License: GNU General Public License v3.0

C 96.64% C++ 1.30% Java 0.10% Objective-C 0.99% GLSL 0.27% Makefile 0.11% Objective-C++ 0.38% CMake 0.05% Rich Text Format 0.01% Assembly 0.16%

shmup's Introduction

SHMUP

This is the source code of "SHMUP" a 3D Shoot 'em up that I wrote in 2009. It is very inspired of Treasure Ikaruga, the engine runs on iOS, Android, Windows and MacOS X. It has also been ported to Linux by "xevz".

The main project page is at http://fabiensanglard.net/shmup/

SHMUP Splash

Technical side

It is written in ANSI C with wrapper for the specific platforms, rendition is done with OpenGL ES 1.1 and there is even an experimental rendition path based on OpenGL ES 2.0 that uses the dEngine source ( which can be found here: http://fabiensanglard.net/dEngineSourceCodeRelease/index.php).

Enjoy

Copyright (C) 2009 Fabien Sanglard

shmup's People

Contributors

fabiensanglard avatar lenzj avatar xevz avatar

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shmup's Issues

black screen linux

@xevz: Everything seems to work ok, except rendering.

I guess it something small and stupid, will try to figure this one out myself and report the patch here.

About the data file

Hi, I did not find your email, so I post a issue here about can you explain how the data files come out? Do you make them by some tools or by some rules? Hope for your answer. Thanks in advcance.

unable to build under linux

I tried to compile on linux (Ubuntu 12.04 LTS), but I got a lot compilation error, mostly about the png code and openal link error.

Maybe the makefile only work on specific debian version?

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