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Cyan4973 avatar Cyan4973 commented on April 28, 2024 1

The bulk of the decompression state memory budget is taken by the literals buffer.
For such special case, it's possible to reduce it considerably by modifying the build variable ZSTD_DECODER_INTERNAL_BUFFER at compilation time.
This is documented in https://github.com/facebook/zstd/tree/dev/lib#modular-build.
Be aware that reducing the size of the literals buffer tends to impact decompression speed negatively, but the cost is reasonable, and that's probably the better choice for your memory-constrained scenario.

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olokelo avatar olokelo commented on April 28, 2024 1

Thanks for quick response. Setting ZSTD_DECODER_INTERNAL_BUFFER to 4096 reduced DCtx size to 34368 bytes which is perfectly acceptable. I've looked at modular build yet somehow I missed this setting, thanks again.

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