Comments (1)
Hi @Howuhh. Thanks for your interest. There are a few solutions.
Solution 1: A quick solution could be just add the code that memorises the trajectory before dying and then recreate the exact state upon which the agent died by just selecting actions from the trajectory one after another. I know this is not perfect, but relatively easy to implement.
Solution 2: Use the wizard mode which is supported by both MiniHack and NLE. This is a debug mode of the NetHack game whereby the player may try out anything they might want to test. In complex environments wizard mode might change the environment significantly, but in your case using it out-of-the-box should be straightforward. When you die in the wizard mode, you have to select whether or not you actually want to die (yes or no question). Note that you'd have to answer this question programmatically.
Hope this help. Let me know if these work!
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Related Issues (20)
- [BUG] access to _actions HOT 1
- [BUG] `reward_lose` not correctly set at timeout HOT 1
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