Comments (1)
Yeah it's on purpose
from sbox-issues.
Related Issues (20)
- Allow us to access party information from game menus
- Additional options in the MODIFY TEXTURE panel
- Hotkey to exit out of instance into the level above in scene hierarchy
- ClientDisconnect not called on shutdown HOT 1
- Asset Party's API Reference not working HOT 6
- Game.LocalClient and Game.LocalPawn return null in Pause Menu HOT 4
- Assets used in loading screens do not download from cloud, even if path is specified in Menu Files HOT 2
- Add a checkbox to soundscapes to not have them restart every time you reenter them
- Menu Files should automatically download all compiled assets referenced by model
- Remember previous sessions Bevel Tool's values on startup.
- Set default values for Quad Slice tool to zero
- Modifier Hotkey to temporarily flip between Vertex & Grid snapping
- Add current API Page Name to Site Title on asset.party
- Custom fonts don't always work HOT 1
- Wiki and API for games/libraries
- Hammer Bridge Tool Improvement HOT 1
- A base pawn class for classic Source Engine movement HOT 1
- Allow lower level access to Audio/Sound settings. ( SoundHandle.SetParameter ) HOT 2
- Servers don't get named properly HOT 2
- Transform GetBoneTransform( int bone, bool worldspace = true )'s worldspace argument appears to do nothing. HOT 1
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