Comments (1)
I don't think we're going to support shatterglass. It seems like we'd be better off writing it in c#.
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Related Issues (20)
- Extreme lag when getting too close to prop_animated HOT 2
- Http.RequestAsync not working when game/library deployed to asset.party
- Change the default missing material texture to a non see-through one
- Crash To Desktop When Starting Gamemode In Editor HOT 6
- Task Exception thrown on a gamemode when its a local library.
- Game crashes when using Graphics.RenderToTexture when not in Editor HOT 3
- Click on the middle mouse button to scroll
- Ability to upload all assets in a Content Project HOT 2
- Joining one of the games in the Servers List will not show the loading screen of said game HOT 1
- Zoom out texture view further in the Fast Texturing Tool
- `Box.Rect.Height` is calculated incorrectly HOT 6
- Full crash during startup of game. HOT 11
- Transitions slow down if your style is changed on tick.
- Constant crashing bug when playing on a server with other people
- When uploading on the asset.party a map there is no files upload HOT 2
- Map files not uploading/updating on asset.party HOT 1
- en-pt Localization does not work HOT 2
- FlashWindow function. HOT 3
- Autofill for Asset.Party upload tags HOT 1
- status concommand fake 'humans' to fill the gaps to reach CNetworkGameServer's playercount
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