Related Issues (20)
- Dangerous float to Vector3 implicit conversion HOT 8
- [Scene Mesh] - Hammer to Scene Mesh conversion
- [Scene Mesh] - Ability to delete drawn meshes before placing them HOT 4
- [Scene Mesh] - Ability to swap to Transform/Rotate/Scale tools while using Block Tool HOT 1
- [Scene Mesh] - Saving changes made in Play Mode HOT 1
- [Scene Mesh] - NRE if you go into Play Mode while in Block Tool mode. HOT 1
- Change the active scene in a lobby HOT 2
- String Table with entry that has 0 length data will cause an exception when receiving a snapshot
- SoundEvent `Decibels` doesn't work
- FB Gaussian Blur Downsample creates NaN in bright pixels and has artifacts on screen edge
- [Scene Mesh] Pivot Point Tool HOT 1
- [Scene Mesh] Ring Select
- [Scene Mesh] Holding left click to select multiple things HOT 3
- Velocity and Wishvelocity values from NavMeshAgent, when networked from a client, do not update
- Surface properties are not applied to physics sim in scene editor HOT 3
- Putting "A" as a controller input key refuses to save HOT 1
- Support justify-self css style HOT 1
- Viseme not working locally with loopback disabled on Voice Component HOT 1
- box-shadow does not clear after unhovering if set in &:hover class HOT 3
- [ShaderGraph] Render Options popup isn't constrained to the window HOT 1
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