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Setting Transform.Rotation on a rigidbody in fixed update (sometimes in update too) will cause physics to hang. about sbox-issues HOT 2 CLOSED

ShadowBrian avatar ShadowBrian commented on August 12, 2024
Setting Transform.Rotation on a rigidbody in fixed update (sometimes in update too) will cause physics to hang.

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Comments (2)

aylaylay avatar aylaylay commented on August 12, 2024

This should be fixed now. I must stress though how awful it is to be rotating the rigidbody transform - the transform is being driven by the physics body so the game object transform should be left alone. The only reason to be setting it is on a teleport.

Rotating the physics body is awful too, you're bypassing the simulation. If you want to rotate a body you ideally should be using smooth damp.

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ShadowBrian avatar ShadowBrian commented on August 12, 2024

Yup works!
Yeah I expected you to generally dislike what I was doing there haha.
I am basically only using the rigidbody for gravity and some basic collision though so I'm not expecting extremely accurate physics or anything, I know what I'm doing is weird.

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