Comments (2)
Yeah my editor has issues with # as well, quite annoying.
I've been normalising mixed indentation to spaces so far, since that seems to be the norm in the rest of the code. Let me know if I'm mistaken.
I'll be on the lookout for something like pep-8 for lua 👍
from fa.
So I found this, and I suggest we just go with that: http://lua-users.org/wiki/LuaStyleGuide
It says 2 spaces for whitespace (I've been using this), but nothing about encoding.
Since FA handles utf8 fine, I say we go with that.
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Related Issues (20)
- "Commander Under Attack" Audio Warning Delay is Missing on FAF Develop HOT 1
- The player's kick fails when there are several teams in the lobby. HOT 2
- Automatic deployment of in-game changelogs
- Convert a markdown-based changelog file into a Lua-based changelog file
- Create a Github Workflow to convert markdown changelog files into Lua changelog files
- Introduce lazy loading of in-game changelog file(s)
- Create a Github workflow to compile the snippets and convert the output into a lua-based changelog file
- Add support for the 'current open changes' generated changelog file
- Extend the deployment workflows to generate the changelog files
- Balance idea: Fatboy Changes
- ForkThread HOT 1
- Beams can miss units that already existed before the beam weapon was constructed HOT 1
- Add a game version check to the deployment workflow for the FAF game type HOT 1
- [Bug]: UnitViewDetail shows wrong firing pattern for Cybran Static Flak (Burst Master)
- [Feature]: Improving the Novax Satellite and Ground Station giving distinct roles HOT 3
- [Bug]: TML aiming at higher elevations can fly over TMD
- Use `VetMassKillCredit` over `VetExperience` in the UI when a unit reached maximum veterancy
- [Bug]: hotbuild preview cycle skips selection
- [Bug]: Scorcher starts throwing bombs all over when `AttackGroundTries` triggers HOT 1
- Evaluate the performance impact of the Cybran T1 Attack Bomber
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