Comments (2)
What about units in factories? Should they also leave no wreck if the factory is destroyed?
from fa.
This is for structures and experimental.
from fa.
Related Issues (20)
- Bug in effectutilities.lua
- Achievements broken due to change in JsonStats message
- Unit stats (UI): Add decimal places where it makes sense HOT 1
- Unit stats (UI): unitviewDetail shows incorrect numbers for the DamageRadius stat HOT 1
- Cheating backdoor for Coop games HOT 2
- Strategic icon scale does not resize nuke missile symbol
- Balance idea: Salvation Nerf HOT 6
- Trees that die to fire damage leave decals that take 25 in-game hours to disappear HOT 3
- Holding Ctrl + Alt should not show Attack Move cursor HOT 1
- You can gain veterancy by destroying your own units
- Thunderhead Class: UEF Tech 1 Frigate HOT 4
- Valiant Class: UEF Tech 2 Destroyer
- The Yathsou (T3 Submarine Hunter) has become too strong after its recent buff HOT 7
- Reset Recall Cooldown Timer when people quit.
- Seraphim TML can circumvent TMD because of excessive missile speed HOT 1
- show more information in lobby HOT 1
- The 'BuildOnLayerCaps' field should be removed from the blueprints of all mobile units HOT 1
- Target Priorities are not standardized among unit types HOT 13
- TMM Team colours should default to Hot/Cold
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