Comments (1)
I did a bit of testing on just nuke defenses and it performs just how it's supposed to.
from fa.
Related Issues (20)
- Rare error when the GC, ML and Megalith make landfall
- Feature: Pass construction-related orders to drones that are working HOT 9
- Mod manager does not update display of enabled mods for dependencies and favorites
- Add "Disable all mods" button to mod manager HOT 1
- Build menu hotkey is not working when loading the campaign game
- Weird megalith canon(?) visual effect bug HOT 1
- Unplayable, abandoning game, unsubscribing from issue, courtesy feedback, unplayable, resolution cuts off the bottom, no where to set resolution. HOT 4
- Recall votes can't be changed between successive votes, sometimes
- Balance idea: make transports move slower based on how many and which types of units they have loaded HOT 12
- Balance idea: Barracuda Nerf
- Balance idea: Upgradable Aeon Sheild
- Balance idea: T2 Stationay Arty Nerf HOT 1
- Improve the capture UI HOT 6
- Balance idea: Increasing the capacity of the energy shield from Energy Storage HOT 3
- Feature Request: Display Avatars in Lobby Client HOT 2
- AA-missiles can miss when they are on a direct collision course with their target HOT 2
- Balance idea: Fatboy Rework
- Engineering drones have awkward selection priority
- "Commander Under Attack" Audio Warning Delay is Missing on FAF Develop HOT 1
- The player's kick fails when there are several teams in the lobby. HOT 2
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from fa.