Comments (1)
I reintroduced the ability to set the random seed to "time", but that didn't seem to add stochasticity in the games considered. However, I also added a flag to slightly change the start state, effectively obtaining the same result.
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Related Issues (20)
- Strict TDQM requirement HOT 2
- Got RuntimeError when running command-line tool ale-import-roms
- Use `sys.exit` instead of `exit` HOT 1
- Roadmap HOT 5
- Modes not working in Breakout HOT 1
- Closing environment causes a crash
- Render window size too large and cannot be closed
- Compilation fails with GCC 13 HOT 2
- pip installation issue: pip cannot find `ale-py` (Mac OS 10.14, Python 3.9, 3.10, 3.11, 3.12) HOT 10
- pip install ale-py error HOT 3
- Windows x64 CI is broken HOT 1
- Pygame Keyboard Event Handling Not Working with ALE Environment in WSL 2 HOT 2
- Space Invaders Invisible bullets on Mode=0 HOT 6
- Wrong usage of CMAKE_MODULE_PATH in configure_package_config_file HOT 2
- incorrect cmake configuration / include layout post installation HOT 5
- `obs_type="ram"` returns constant HOT 2
- ROM file "Breakout" not found. HOT 5
- Missing implementation (maze_craze, joust, warlords, combat)
- ROM file not found on `ale_py 0.9.0`. Should the docs example be changed? HOT 4
- Where exactly to identify the code for the rewards? HOT 1
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from arcade-learning-environment.