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mhauskn avatar mhauskn commented on August 25, 2024

Two notes and a possible fix:

  1. I've been unable to reproduce the out-of-sync sound on Linux. I can only get it to happen on OSX.
  2. I think we can fix it by reducing ALE's "fragsize" from 512 (default) to 64. In sharedLibraryInterfaceExample we can write:
ale.setInt("fragsize", 64);

With this fragsize I am unable to get the audio to delay after ~100 attempts. Fragsize is the size of the buffer into which audio is created. Low frag sizes result in more "in-sync" sound but require more computation. Some info is here:

http://atariage.com/forums/topic/134888-stella-audio-settings-what-does-each-thing-do/

from arcade-learning-environment.

mgbellemare avatar mgbellemare commented on August 25, 2024

I've never noticed anything wrong with the sound in Stella. I'm wondering
if somehow
something got busted in our setting up the OSystem... I'll take a look into
it tomorrow.

On Fri, Apr 24, 2015 at 9:11 PM, Matthew Hausknecht <
[email protected]> wrote:

Two notes and a possible fix:

  1. I've been unable to reproduce the out-of-sync sound on Linux. I can
    only get it to happen on OSX.
  2. I think we can fix it by reducing ALE's "fragsize" from 512 (default)
    to 64. In sharedLibraryInterfaceExample we can write:

ale.setInt("fragsize", 64);

With this fragsize I am unable to get the audio to delay after ~100
attempts. Fragsize is the size of the buffer into which audio is created.
Low frag sizes result in more "in-sync" sound but require more computation.
Some info is here:

http://atariage.com/forums/topic/134888-stella-audio-settings-what-does-each-thing-do/


Reply to this email directly or view it on GitHub
#53 (comment)
.

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