Comments (2)
Two notes and a possible fix:
- I've been unable to reproduce the out-of-sync sound on Linux. I can only get it to happen on OSX.
- I think we can fix it by reducing ALE's "fragsize" from 512 (default) to 64. In sharedLibraryInterfaceExample we can write:
ale.setInt("fragsize", 64);
With this fragsize I am unable to get the audio to delay after ~100 attempts. Fragsize is the size of the buffer into which audio is created. Low frag sizes result in more "in-sync" sound but require more computation. Some info is here:
http://atariage.com/forums/topic/134888-stella-audio-settings-what-does-each-thing-do/
from arcade-learning-environment.
I've never noticed anything wrong with the sound in Stella. I'm wondering
if somehow
something got busted in our setting up the OSystem... I'll take a look into
it tomorrow.
On Fri, Apr 24, 2015 at 9:11 PM, Matthew Hausknecht <
[email protected]> wrote:
Two notes and a possible fix:
- I've been unable to reproduce the out-of-sync sound on Linux. I can
only get it to happen on OSX.- I think we can fix it by reducing ALE's "fragsize" from 512 (default)
to 64. In sharedLibraryInterfaceExample we can write:ale.setInt("fragsize", 64);
With this fragsize I am unable to get the audio to delay after ~100
attempts. Fragsize is the size of the buffer into which audio is created.
Low frag sizes result in more "in-sync" sound but require more computation.
Some info is here:http://atariage.com/forums/topic/134888-stella-audio-settings-what-does-each-thing-do/
—
Reply to this email directly or view it on GitHub
#53 (comment)
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from arcade-learning-environment.
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