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fei2020's Projects

bananabread icon bananabread

BananaBread is a C++ 3D game engine that runs on the web using JavaScript+WebGL+HTML

cuda_voxelizer icon cuda_voxelizer

Experimental CUDA voxelizer, to convert polygon meshes to annotated voxel grids.

face_recognition icon face_recognition

The world's simplest facial recognition api for Python and the command line

filament icon filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL

goxel icon goxel

Goxel: Free and Open Source 3D Voxel Editor

hifi icon hifi

Open source client/server software for creating shared VR environments. Docs at http://docs.highfidelity.com We are hiring: http://highfidelity.com/jobs Also, PT work available at http://worklist.net

imguizmo icon imguizmo

Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui

introtodxr icon introtodxr

A barebones sample application to get you jump started with DirectX Raytracing (DXR)!

libanvil icon libanvil

A C++ library for reading and writing Minecraft "Anvil" files

libmorton icon libmorton

C++ header-only library with methods to efficiently encode/decode Morton codes in/from 2D/3D coordinates

ln icon ln

3D line art engine.

lugdunum icon lugdunum

[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.

metabase icon metabase

The simplest, fastest way to get business intelligence and analytics to everyone in your company :yum:

micropython icon micropython

MicroPython - a lean and efficient Python implementation for microcontrollers and constrained systems

mockingbird icon mockingbird

๐Ÿš€AIๆ‹Ÿๅฃฐ: 5็ง’ๅ†…ๅ…‹้š†ๆ‚จ็š„ๅฃฐ้Ÿณๅนถ็”Ÿๆˆไปปๆ„่ฏญ้Ÿณๅ†…ๅฎน Clone a voice in 5 seconds to generate arbitrary speech in real-time

nettu-meet icon nettu-meet

Open source video conferencing system for tutors.

ooc_svo_builder icon ooc_svo_builder

Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation

outline-client icon outline-client

Outline clients, developed by Jigsaw. The Outline clients use the popular Shadowsocks protocol, and lean on the Cordova and Electron frameworks to support Windows, Android / ChromeOS, Linux, iOS and macOS.

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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