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stewartmiles avatar stewartmiles commented on May 26, 2024 1

@DenizPiri FYI

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a-maurice avatar a-maurice commented on May 26, 2024

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a-maurice avatar a-maurice commented on May 26, 2024

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stewartmiles avatar stewartmiles commented on May 26, 2024

@malkavien did Anthony's advice solve your problem?

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malkavien avatar malkavien commented on May 26, 2024

No, cause i'm using a architecture x86 and to solve need x64

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stewartmiles avatar stewartmiles commented on May 26, 2024

@malkavien you're using an x86 architecture development machine? i.e Windows / OSX something else?

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malkavien avatar malkavien commented on May 26, 2024

Windows 10

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stewartmiles avatar stewartmiles commented on May 26, 2024

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malkavien avatar malkavien commented on May 26, 2024

x86 only this was problem

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malkavien avatar malkavien commented on May 26, 2024

Next month I will have a better computer and I will be able to test if the suggested solution works.

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johnb003 avatar johnb003 commented on May 26, 2024

We're getting there :)
We have a fix for the C++ API in Firebase C++ 4.4.2 (https://firebase.google.com/support/release-notes/cpp-relnotes#4.4.2), but we're still working on the editor support for x86 on windows.

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wagenheimer avatar wagenheimer commented on May 26, 2024

@stewartmiles
Is Unity Standalone Support for 32 bits available?

I'm trying to use it with Firebase 6.1.1 and it's only working with 64bits builds.

Please, I really need to know if this is available or not. I'm using Firebase Database for my Games and if Windows 32 bit is not available I will need to use something different.

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stewartmiles avatar stewartmiles commented on May 26, 2024

@wagenheimer we don't currently have 32-bit (x86) builds for Windows & macOS. Also, beware if you're going to ship a game on desktop with the Firebase SDK https://firebase.google.com/docs/unity/setup#desktop_workflow

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