Comments (3)
Hi @cado1982
FirebaseApp.Create()
need to be called AFTER FirebaseApp.CheckAndFixDependenciesAsync()
is complete.
Could you move SetProductionEnvironment
to OnFirebaseAvailable()
? For instance
private void OnFirebaseAvailable()
{
#if PRODUCTION
SetProductionEnvironment();
#else
SetDevelopmentEnvironment();
#endif
#if UNITY_IOS || UNITY_ANDROID
FirebaseAnalytics.SetAnalyticsCollectionEnabled(true);
SetupMessaging();
#endif
}
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Hey @cado1982. We need more information to resolve this issue but there hasn't been an update in 5 weekdays. I'm marking the issue as stale and if there are no new updates in the next 5 days I will close it automatically.
If you have more information that will help us get to the bottom of this, just add a comment!
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Since there haven't been any recent updates here, I am going to close this issue.
@cado1982 if you're still experiencing this problem and want to continue the discussion just leave a comment here and we are happy to re-open this.
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