Comments (4)
You're referring to the xcode setting "Target > General > Team" (
https://developer.apple.com/library/content/qa/qa1814/_index.html) ? If so
we don't touch that option AFAIK.
Any chance you could provide an example diff that compares when using
Firebase vs. not using Firebase so that we can reproduce the problem you're
seeing?
If not, could you describe the steps you're following to run into this
issue so that we can reproduce and hopefully debug it?
Cheers,
Stewart
On Wed, Nov 23, 2016 at 12:13 PM, comtaler [email protected] wrote:
The iOS project's code signing team profile setting is overwritten every
time I build the iOS project with Unity. It wasn't overwritten before I add
the firebase plugin.—
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Sorry, it was busy here to get the information you need. The team profile information is in:
Unity-iPhone.xcodeproj/project.pbxproj
The line that is reset is:
DEVELOPMENT_TEAM =
For now, we just use sed command to replace the team in our build script.
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We definitely don't mess with this property in the Xcode project but we do load / save the project after modifying it so it's possible Unity's xcodeapi is clobbering it.
Are you sure you have followed
http://answers.unity3d.com/questions/1248794/ios-build-error-devleopment-team.html ?
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Thanks for the link. That helped. The problem is solved now.
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