Name: Mark Ludwig
Type: User
Company: @FiresoftLabs
Bio: Software/Reverse Engineer since 2012 🏁 Video game enthusiast 🎮 Well-versed in x86 ASM, C/C++, C#, Lua & Python 😎🤘 Several ego-related MIPS bomb injuries 😅
Twitter: Fireboyd78
Location: California, USA
Mark Ludwig's Projects
Experimental tool for the original Midtown Madness.
This repo contains the .NET Core runtime, called CoreCLR. It is an execution engine for .NET apps, performing functions such as IL byte code loading, compilation to machine code and garbage collection. The repo contains the complete up-to-date CoreCLR codebase.
The magnificent hooking framework for Driv3r.
Watch_Dogs modding stuff.
Various modding tools for DRIV3R, Driver: Parallel Lines, and Driver: San Francisco.
A Program that will decompile the script resources (xsc,csc,ysc) files from the X360, PS3 and PC versions of Grand Theft Auto V
Scripting engine for GTA V in Lua
Harmony 2.x assembly provider mod for Cities: Skylines
An Interactive Hex-Rays Microcode Explorer
Fork of Ricks (gib.me) Mafia 2 SDS Explorer for Mafia 3
Midtown Madness 2 Hook
Tool for generating IDA scripts to aid in reverse-engineering of GTA 5.
This is a reboot of the successful mod. From here, more of the content you love will continue to flow.
PSDL Editor
Driver 2 reverse engineering project
An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language in-game.
A simple storage format with scopes and a C-like syntax.
A Lua 5.1 decompiler library written in C#. Based on the original Java version of "unluac" by tehtmi.
VSCode Theme based on Atom's One Dark theme
A massively spiffy yet delicately unobtrusive compression library.