Comments (2)
@spkingr Hi there.
I can explain the coordinate system in more depth later.
But basically, the Box2D coordinate system uses the point (0, 0) as the center of the screen. Left and Bottom positions are negative x or y values.
The total world dimension is something that I've made some changes last days. Right now, you need to set the desired dimensions through the constructor when creating your Box2DComponent. For instance you can get the return from Flame.util.initialDimensions()
to set a FullScreen world.
Remember that you can also set the Scale of World and all body dimensions will be multiplied by this factor.
To move bodies you'll need to use the Box2D world mechanics.
To check how to render textures and other things, you can also check this box2d example game I'm working on: https://github.com/feroult/haunt
If you try to run it, remember to change the Flame dependency in pubspec.yaml
, 'cause I'm using a local checkout reference.
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@feroult Thanks very much, and I have already cloned your sweet haunt game to play with, and the questions are brought out just because of the digitals in your game code, such as 6.2 as height
, -16 as the box y
position.
But now, with your explanations, I have ready got a lot! Thanks again and I will get it a try! :)
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