Comments (1)
Resolved by #58
from flame.
Related Issues (20)
- Improve Klondike tutorial HOT 2
- Removed children are added again if parent component is moved to other parent HOT 4
- Add a flag to the `SpawnComponent` so that the creation position can be used instead.
- Calling remove and add components repeatedly during lifecycle change causes problem
- docs: potential improvement on animation docs
- Suggest adding a SectorHitbox HOT 13
- add liquid simulation HOT 3
- Gravity not work on stationary objects HOT 1
- Change `RiverpodComponentMixin.onLoad` to return `FutureOr<void>` HOT 3
- `ComponentParticle` fails with `CircleComponent` HOT 1
- Extreme CPU consumption / very low FPS on Ubuntu 22.04 HOT 1
- Let raycast dynamically ignore some hitboxes HOT 4
- when using FlameBlocProvider components seem to get created twice HOT 3
- Fix Component Lifecycle documentation HOT 2
- Allow ComponentRef access in RiverpodGameMixin HOT 9
- Children are not ordered by priority following add and remove HOT 2
- STOP breaking changes frequently! HOT 1
- `HasDraggables` not in flame engine code base HOT 2
- Using canvas.restore() in CustomPainterComponent is buggy HOT 6
- [space shooter tutorial] The position.x where Bullet is spawned at is unexpected. HOT 1
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from flame.