Comments (3)
Hi, @BSChuang , thanks a lot for reporting this issue!
That is indeed a bug because I have not considered this possibility of moving widgets on the implementation of EmbeddedGame. The fix should relatively simple, we need to update the viewport position for the game whenever the parent changes us.
I can take a look at this later to fix, or, if you ware interested, you can contribute with a PR!
Thanks again for the report :)
from flame.
Just opened a PR addressing this problem: #63
from flame.
@BSChuang Since this problem has been tackled in #63, which was merged and released on 0.10.3, I will close this issue now. If you still face this problem or think it was not saved properly, consider reopening it and let's keep discussing.
from flame.
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