Comments (4)
I was discussing with @luan and @erickzanardo ...
All agreed to make flame
depend on flutter
stable.
We're making this change...
from flame.
Yes, this may be included on the next release.
from flame.
I agree; @feroult , if you could please add a PR for that. Depending on how long this might take, we can add a small disclaimer to the readme as well until then.
from flame.
Just added that for now, but we should really accept stable, at least as soon as they release the fix for the ImageRecorder thingy.
So I'm closing this (see 6f68ff7).
from flame.
Related Issues (20)
- Expose TexturePackerAtlas HOT 3
- The argument type 'TextStyle' can't be assigned to the parameter type 'TextStyle?'. HOT 2
- Update documentation to change references from `RawKeyEvent` to `KeyEvent` HOT 1
- flame_tiled Unable to load asset HOT 3
- Flatpak HOT 1
- JoystickComponent onLoad no longer works starting v1.15 HOT 1
- Rays outside a CircleHitbox are seen by RaycastResult as inside. HOT 3
- Keyboard not working when resizing the web HOT 5
- Support dynamic changes to the layer opacity on tiled maps
- Tilemaps error occuring on Chrome mobile HOT 2
- ZigZagController with ColorEffect causes an exception HOT 4
- TextBoxComponent with typer text shows pink image before rendering text HOT 5
- SpriteWidget has unused parameters HOT 1
- Anchor is invalid when transform by matrix4 ?
- Klondike Tutorial, Step 5: Add code and further explanation of FlatButton and others, or at least a link to its code #19 HOT 6
- Strange phenomenon in flame rendering text HOT 7
- Convert ClipComponent factory Constructor to redirecting Constructor. HOT 1
- Unable scroll the text of the ScrollTextBoxComponent if I do not use timePerChar HOT 1
- Can not find asset when Flame Game is used as a module or package HOT 8
- texture packer can't override images HOT 6
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from flame.