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fivem-rpc's Introduction

FiveM RPC library

Description

This resource is a simple RPC library for FiveM. It allows you to call methods on remote side and receive return values.

Installation

  1. Copy this resource to your resources directory. Resource name should be fivem-rpc.
  2. Include client_script '@fivem-rpc/lib.lua' in your __resource.lua.

Example

-- server-side
RPC.Register("getGreetingMessage", function (params, ret, player)
    local message = "Hello, "..tostring(GetPlayerName(player)).."!"
    if type(params.text) == "string" then
        message = message.." "..params.text
    end
    return message
end)

-- client-side
RPC.Call("getGreetingMessage", { text = "Params passed by client" }, function (message)
    Citizen.Trace("Greeting message: "..tostring(message))
end)

You can also do asynchronous calls inside FiveM threads:

-- client-side
Citizen.CreateThread(function ()
    local message = RPC.CallAsync("getGreetingMessage", { text = "Params passed by client" })
    Citizen.Trace("Greeting message: "..tostring(message))
end)

You can find working example code in fivem-rpc/example folder.

Usage

RPC.Register(name, callback)

  • name<string> - remote method name
  • callback<function> - method function (see method callback)

Registers new method that can be called from remote side.

Method callback

RPC.Register("doSomething", function (params, ret, player)
    return "Hello from server"
end)
  • params<table> - params passed to method by remote caller
  • player<player> - player who called this method (only for server-side)
  • ret<function> - function for returning values asynchronously

ret function can be used to return values asynchronously:

RPC.Register("doSomething", function (params, player, ret)
    Citizen.SetTimeout(1000, function ()
        ret("Hello from server (but delayed)")
    end)
end)

If you return anything from method callback, ret will be ignored and return value will be passed to caller (see first callback example).

RPC.Call(name, params, callback [, player])

  • name<string> - method name
  • params<table> - params passed to method
  • callback<function> - callback called when results are received
  • player<player> - optional player source to call method on (only for server-side)

Calls remote method.

RPC.CallAsync(name, params [, player])

  • name<string> - method name
  • params<table> - params passed to method
  • player<player> - optional player source to call method on (only for server-side)
  • returns result<any> - any data returned by remote method

Calls remote method asynchronously. Can only be used inside Citizen.CreateThread.

RPC.Notify(name, params [, player])

  • name<string> - method name
  • params<table> - params passed to method
  • player<player> - optional player source to call method on (only for server-side)

Calls remote method without receiving return values.

fivem-rpc's People

Contributors

nbredikhin avatar

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