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fdx's Projects

browsersynth icon browsersynth

A browser implementation of StructureSynth with more primitives, non-uniform scaling of all primitives and object export for extrenal rendering

cannon.js icon cannon.js

A lightweight 3D physics engine written in JavaScript.

eisenscript icon eisenscript

A programming language designed for generating awesome structures.

euclid.js icon euclid.js

2D Euclidean geometry classes, utilities, and drawing tools

fxmath icon fxmath

simple math library for games and experiments [NOT READY - WIP]

lichen icon lichen

A cellular automata simulation of (foliose-type) lichen growth.

lsystem icon lsystem

A context sensitive parametric Lindenmayer system

lygia icon lygia

lygia, it's a granular and multi-language shader library designed for performance and flexibility

p2.js icon p2.js

JavaScript 2D physics library

phoria.js icon phoria.js

JavaScript library for simple 3D graphics and visualisation on a HTML5 canvas 2D renderer. It does not use WebGL. Works on all HTML5 browsers, including desktop, iOS and Android.

physarum icon physarum

a slime mold simulation in JS and WebGL

polybooljs icon polybooljs

Boolean operations on polygons (union, intersection, difference, xor)

raytracer icon raytracer

Animated parallel raytracer in TypeScript compiled to WebGL, using GPU.js. Specular, Lambertian reflections included.

raytracer-js icon raytracer-js

A simple ray tracer written in javascript with WebWorker support.

schelling icon schelling

A grid-based implementation of Schelling model of emergent segregation

sundog.js icon sundog.js

physically based path tracer written in JavaScript

texture-packer icon texture-packer

a very fast implementation of a bin-packing algorithm. Good for spritesheets or atlastextures

tsm icon tsm

A TypeScript vector and matrix math library.

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