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Name: FLSoz
Type: User
Name: FLSoz
Type: User
Allows projectiles to pierce blocks if they deal sufficiently overkill damage.
Overhaul is out! New pistons & swivels, rewritten and completely reworked controls!
Adds block-spawned drones
nerf explosions to no longer pierce everything
Better marker blocks (more colors and in the future more icons)
Patch for conveyors so that they prioritize crafting blocks output over other conveyors
Faster AP loading (for blocks under 7 blocks long)
Group weapons and assign them to different keybinds for more precise control
Angry cartoon man blog
Automatically regen fuel
Blocks that merge techs together. That's it.
a node.js plugin to integrate nw.js/electron games with steamworks
Increases all potential targeting ranges (still vision-limited)
Converts all vanilla "laser" weapons to pulsed laser weapons
Replacement for TTMM's BlockInjector - Will read existing unofficial .json blocks, and inject them into the game
(Alt M to open menu) Recreation of the Local Multiplayer Inject mod for TerraTech
Utility mods, mesh & json dumping (open with ` (the key next to 1, not ' ))
Destroys blocks when detached, and reduces fragility of all blocks to 0, so they aren't detached by damage.
Nuterra UI library
A recreation of the vanilla option tabs for mod options
Provides hooks to add more fine-grained control of particle systems
Patch some projectile phasing - WARNING: increased computational cost
TerraTech mod to do 'cheeky things' in singleplayer (open with . )
Alternate Allied AI for TerraTech
Building utilities from Exund's Advanced Building
Combat overhaul for TerraTech
Better block info displays for TT
Mod loader for TerraTech Steam Workshop mods
Virtualized chunk storage and crafting for TerraTech
Misc bugfixes/improvements for TerraTech
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