Comments (5)
Native libraries are not the same as managed libraries. When making C# projects you're creating and referencing managed libraries, whereas the native libraries are accessed by [DllImport]
functions at runtime. These libs are accessed internally by FNA, so you won't need to explicitly link to them, but you will need to copy them to the output directory and to the final packages for Windows/Mac/Linux.
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Ahh OK, so they don't get bundled up, but they will need to reside with the exe file (or in system32) like any other DLL?
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Yup! For Linux/Mac they go in slightly different locations, but I'm sure you get the idea:
https://github.com/FNA-XNA/FNA/wiki/3:-Distributing-FNA-Games
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Brilliant, thank you for your stupidly quick response!
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No problem, let me know if you run into any trouble packaging all this at the end.
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