Comments (3)
Vulkan should be working: bc27a1e
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D3D11: c2bc660
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Put this behind an environment variable since using this correctly requires conversion on the application side anyway: e74fe86
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Related Issues (20)
- Remove Wayland alpha hack after Mesa 21.3 release HOT 1
- Add support for multiple windows (for real) HOT 4
- Latest FNA3D dll crashes on graphics device creation and destruction HOT 12
- FNA3D support for Retina not working for Vulkan/Metal HOT 4
- Remove ES3 option, restrict use to WebGL2
- Add support for dxvk-native HOT 5
- Update MojoShader to fix build issue with *BSD HOT 1
- Add GitHub Actions HOT 2
- Add visualc-gdk HOT 1
- [GDK] Add replay tool to visualc-gdk HOT 1
- Implement SDLRenderer with SDL_gpu
- Excessive render pass restarts for each draw HOT 1
- Move Vulkan defrag state into FNA3D_Defragmenter HOT 1
- Swapped ternary in D3D11 causes SW renderer to be used by default HOT 1
- Switching from windowed to full screen results in incorrect viewport on macs with retina displays HOT 4
- Vulkan texture uploads for mipped compressed textures produce validation errors HOT 2
- Vulkan: image layouts incorrect when using mipped render targets
- question: possibility for system installed mojoshader? HOT 2
- Regression: D3D11 fails with NoSuitableGraphicsDeviceException in Wine HOT 9
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