Comments (4)
Tracing support has begun! The framework is in place, it just needs to be filled in now:
https://github.com/FNA-XNA/FNA3D/blob/master/src/FNA3D_Tracing.c
https://github.com/FNA-XNA/FNA3D/blob/master/replay/replay.c
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As of the latest commit, tracing should now be fully-functional for single-threaded applications. Just need to add a mutex to the tracer and this is good to review...
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The mutex is in, so if I didn't screw anything up this is now good to test.
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Traces are working and we've already started filing reports with them, so I think we're good here. Back to #72 we go...
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Related Issues (20)
- Vulkan: Texture Upload Refactor
- Update stb_image, stb_image_write
- D3D11 SetRenderTargets needs an inverse of RestoreTargetTextures
- Make the faux-backbuffer optional HOT 2
- standalone example? HOT 1
- Update Xcode-iOS to remove Metal/OpenGL, add Vulkan HOT 1
- Remove Wayland alpha hack after Mesa 21.3 release HOT 1
- Add support for multiple windows (for real) HOT 4
- Latest FNA3D dll crashes on graphics device creation and destruction HOT 12
- FNA3D support for Retina not working for Vulkan/Metal HOT 4
- Remove ES3 option, restrict use to WebGL2
- Add support for dxvk-native HOT 5
- Update MojoShader to fix build issue with *BSD HOT 1
- Add GitHub Actions HOT 2
- Add visualc-gdk HOT 1
- [GDK] Add replay tool to visualc-gdk HOT 1
- Implement SDLRenderer with SDL_gpu
- Excessive render pass restarts for each draw HOT 1
- Move Vulkan defrag state into FNA3D_Defragmenter HOT 1
- FNA 21.01 crashes on DrawUserPrimitives HOT 3
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