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开始本来打算在blender中实现all in one这个执念,因为blender是以python为核心的开源软件,越开放你能做的就越多,现在这个初心依旧不变。但是在研究blender的特效实现的时候,我发现了houdini,unreal,不可否认,houdini的强大自有其原因,而且blender也有向houdini类靠拢的趋势,如blender的animation node插件作者入驻blender官方开发。未来可期,我也希望自己能做点什么,他山之石可以工玉嘛,对于开源世界知识共享文化的代表,blender成了一种风向标,真正做到了取其精华,去其糟粕。因为blender,所以要学习houdini,因为希望改进blender,所以在学houdini。依托于blender的Learnbgame从未停止过,那么。。。。

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