Comments (7)
I'm getting that as well. An entry point not found exception for glfwGetMonitorWorkarea
I'll see if I can figure it out
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Hello @Kharzette, I already fixed it in PR #11
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Oh goody thanks!
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Hmm mine was a little different I think. I think my problem is that my shared library has no GetMonitorWorkarea function:
kharzette@Linzette:~/.ssh$ nm -D /usr/lib/x86_64-linux-gnu/libglfw.so |grep 'Monitor' 0000000000007820 T glfwGetMonitorName 00000000000077a0 T glfwGetMonitorPhysicalSize 0000000000007730 T glfwGetMonitorPos 0000000000007650 T glfwGetMonitors 00000000000076d0 T glfwGetPrimaryMonitor 0000000000009ae0 T glfwGetWindowMonitor 000000000000cf10 T glfwGetX11Monitor 0000000000007880 T glfwSetMonitorCallback 0000000000009b40 T glfwSetWindowMonitor kharzette@Linzette:~/.ssh$
I'll get your fix though and see if I can do without it. I just want to let the user specify what monitor to create the window on for windowed mode.
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@Kharzette
This is closed with PR that @santoro-mariano submitted, as your issue seems slightly different. Not all platforms support work the concept of work areas (though very strange for the binary to not have an exported symbol for it....).
Do note that GetMonitorWorkAreas
was added with the latest version 3.3, and your binary may be out of date. Can you confirm you are using latest version and not 3.2.1?
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@santoro-mariano
Just a side note, the GameWindow
class is being deprecated for the more accurately named NativeWindow
class. Currently is just a sub-class placeholder to maintain backwards compatibility, but will eventually be removed. Simply renaming to NativeWindow
is completely safe to do without any other modifications.
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oops
3.2.1 X11 GLX EGL clock_gettime /dev/js Xf86vm shared
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