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Hi there šŸ‘‹

I'm Siarhei Kha

Unity Technical Lead & Principal Engineer at Playtika

  • šŸ˜„ Pronouns: Serge
  • šŸ”­ Primary working experience: Mobile Game Development with Unity game engine for iOS/Android platforms from Client side.
  • šŸ‘Øā€šŸ’» You can read my publications on Medium or more game development posts you can find on Linkedin
  • šŸ”­ Iā€™m currently working on DevAccelerationSystem/ProjectCompilationCheck tools in my free time and want to share a great architect template for Unity games in future
  • šŸŒ± Iā€™m currently research Modern Unity Architecture and AI tools for game development
  • šŸ“« How to reach me: in Telegram FoxsterDev, email [email protected], or in Linkedin
  • šŸ“„ Know about my experiences CV
  • āš” The biggest development challenge in my career: Designed and build a development quality system to achieve up to 3 days time to market and up to 1 major bug after code freezefor Board Kings project . It included automation of the really big client codebase with 2Mln line codes, adjusting development processes , and refactoring legacy parts of the project.

foxsterdev

Connect with me:

khalandachev foxsterdev channel/uc1uaqa0kmsquexiqkcrijta

Languages and Tools:

unity csharp dotnet firebase git grafana jenkins kibana python android

Siarhei Kha's Projects

devaccelerationsystem icon devaccelerationsystem

The DevAccelerationSystem helps to enable features to speed up development iteration from code perspective. It includes ProjectCompilation checks for all your target platforms with different scripting define symbols combinations in your project.

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