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fruxo avatar fruxo commented on May 26, 2024

I've felt tempted to do so a couple of times, but currently there's no plan to integrate anything like that. You could easily use your favorite vector drawing library along side of TB (and it's easy to write a gl 2.0 backend), but i guess what you really is asking for is vectorized skinning capabilities? So you can just specify corner roundness and gradients in the skin file without embedding bitmaps.

Since that would grow TB a lot (and make renderer implementation a lot more complex) i've implemented something different (see Issue #4. Unfortunately it's rotting on an old branch atm.) With that you can use font glyphs for most stuff (icons, flat shapes such as rounded rects to use in skin elements) with no extra dependency, but still need bitmaps for gradients. As a bonus the performance gets even better since skin & text are dynamically baked into the same texture and end up in the same rendering batch.

from turbobadger.

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