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Port to cinder's problem about turbobadger HOT 4 OPEN

fruxo avatar fruxo commented on May 26, 2024
Port to cinder's problem

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Comments (4)

fruxo avatar fruxo commented on May 26, 2024

What you do in drawUi looks correct. Are you sure that it was initialized successfully, loaded a skin, and that m_root was given a size?

I'm not sure what the cinder code does since i've never used that stuff.

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fndisme avatar fndisme commented on May 26, 2024

Yes, I know what you say. I will try make a little demo to test it's cinder's problem or me. By the way, your gui lib looks cool, i like it.

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faizol avatar faizol commented on May 26, 2024

Hi fndisme,

Did you find a solution to this problem? If so, is it possible to share your finding? I'm having the same problem as you stated above.

Cheers,

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tesch1 avatar tesch1 commented on May 26, 2024

Could your problem be related to putting GL back to the state it was in? I needed to add this:
d2afb46

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