Comments (4)
What you do in drawUi looks correct. Are you sure that it was initialized successfully, loaded a skin, and that m_root was given a size?
I'm not sure what the cinder code does since i've never used that stuff.
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Yes, I know what you say. I will try make a little demo to test it's cinder's problem or me. By the way, your gui lib looks cool, i like it.
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Hi fndisme,
Did you find a solution to this problem? If so, is it possible to share your finding? I'm having the same problem as you stated above.
Cheers,
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Could your problem be related to putting GL back to the state it was in? I needed to add this:
d2afb46
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Related Issues (20)
- Glyph collision in hashmap
- Korean input not support under Windows HOT 5
- Window without System Window HOT 2
- Fonts switch HOT 2
- Unicode language Input with Extra Enter HOT 1
- TBEditField rendering performance HOT 7
- Remove scroll bar of TBEditField HOT 2
- The Relationship with AtomicEngine's Turbobadger HOT 2
- TBImageManager improvements
- Need update to new version of third lib stb_image
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- how to run the tests ? HOT 1
- TBLayout: one fixed item and one item take remaining space HOT 1
- How should I use TBWidgetsReader to set up a widget?
- gcc9 warning
- Nice project. But it was abandoned? HOT 6
- It works on emscripten/wasm? HOT 1
- OnInflateChild question HOT 4
- Dawing custom shapes HOT 2
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