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fruxo avatar fruxo commented on June 5, 2024

TBRendererGL::SetClipRect is just calling glScissor with the rect. glScissor is always in window coordinates, and the rect is already translated (m_clip_rect in TBRendererBatcher).

from turbobadger.

faizol avatar faizol commented on June 5, 2024

I solved it. The reason was simple enough actually. The mistake I did was that the clipRect information was not passed to the drawable containers that I setup. Indeed this is how TB was integrated to Urho3D and also Oryool, by passing the clipRect info to the containers for clipping operations. The workaround is just simply call the drawables to be rendered within BeginPaint/EndPaint loop. Simple but effective since TB itself has already done the big workload of setting everything up, including batching textures.

Thanks for this nice library.

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