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fseraph's Projects

atf icon atf

Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony's Worldwide Studios central tools group since early 2006. ATF has been used by most Sony first party game studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studios, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.

cstolua icon cstolua

CsToLua 是一个类似于tolua++的工具,用于把c#脚本绑定到lua

firebreath icon firebreath

Browser Plugin framework (NPAPI and ActiveX on Windows, Mac, and Linux)

gasdocumentation icon gasdocumentation

My understanding of Unreal Engine 4's GameplayAbilitySystem plugin with a simple multiplayer sample project.

mono icon mono

Mono open source ECMA CLI, C# and .NET implementation.

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation"

regoap icon regoap

Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples

slua icon slua

Unity lua binding via static code generating.

unitysteer icon unitysteer

Steering, obstacle avoidance and path following behaviors for the Unity Game Engine

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