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nhtoby311 avatar nhtoby311 commented on June 15, 2024

A couple things I have found in the meantime:

  • In fiber, you can get pointer position on the UV coordinates of the plane with <mesh onPointerMove={e=> //e.uv.x & e.uv.y}. Would be nice if there is an option to update the usePointer inside useFluid with these value!
  • I found the part where distort is being handled in <MeshReflectorMaterial/> fragment shader, all I have to do is mix the distortion of u_fx, with distortionMap. Just have to choose a channel for the distortion, like the original version, they use red channel.
float distortionFactor = 0.0;
#ifdef USE_DISTORTION
  float distortionMap = texture2D(distortionMap, vUv).r * distortion;
  float distortionFX = texture2D(u_fx, vUv).r;
  distortionFactor = mix(distortionMap, distortionFX, 0.3);
#endif
  • Haven't found anything regards have mouse event enable in case whole scene it rendered as texture with createPortal. Wonder if this even possible? 🤔

I try to create CustomUseFluid.tsx to test the mouse position myself, but the package did not export useMesh and some stuffs, so I can't do anything about it yet.

from use-shader-fx.

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