Comments (5)
Taking ownership.
Original comment by [email protected]
on 15 Aug 2007 at 4:05
- Added labels: Type-Enhancement
- Removed labels: Type-Defect
from slimdx.
Added all member functions from ID3DXBaseMesh. Still lots of things to add from
D3DX
free functions.
Original comment by [email protected]
on 15 Aug 2007 at 7:02
- Changed state: Started
from slimdx.
Thanks for these member functions. But the constructor for HRESULT
D3DXCreateMesh(
DWORD NumFaces,
DWORD NumVertices,
DWORD Options,
CONST LPD3DVERTEXELEMENT9 * pDeclaration,
LPDIRECT3DDEVICE9 pD3DDevice,
LPD3DXMESH * ppMesh
); is still missing so I cannot create a mesh for use yet.
Original comment by [email protected]
on 9 Sep 2007 at 6:28
from slimdx.
Priority boosted. Would like to finish soon.
Original comment by [email protected]
on 9 Sep 2007 at 7:06
- Added labels: Priority-High
- Removed labels: Priority-Medium
from slimdx.
Ok, things should be more or less good to go at this poi, so I'm closing
thisOpen
new, more specific issues if something comes up.
Original comment by [email protected]
on 24 Sep 2007 at 12:04
- Changed state: Fixed
from slimdx.
Related Issues (20)
- IDirectSoundNotify wrapper missing HOT 1
- Texture FromStream (possible 15% performance gain) HOT 3
- Why not jut grow the stream? HOT 2
- New Sample code and new SoundBuffer function request HOT 9
- Exception Tips HOT 3
- AnimationOutputFlags enum values need to be set to power-of-two HOT 2
- Off-by-one error in Color4Converter.cpp HOT 2
- creating SoundBuffer fails with WaveFormatExtensible HOT 3
- RawInput: cannot gather keyboard device handles on enumeration HOT 2
- Add support for DirectX 11 HOT 2
- support for the DirectInput.Device.CreateEffect HOT 11
- Matrix multiplication very slow HOT 1
- Math performance tuning HOT 7
- Effect Error HOT 4
- Fix FxCop issues. HOT 3
- Fix copyright notices. HOT 1
- SampleFrame Work Fullscreen mode swaps R & B chanels of colors HOT 6
- Add an XInput sample. HOT 3
- Overhaul the SampleFramework HOT 2
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