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Tim Stoddard's Projects

astarlibgdx icon astarlibgdx

A-Star Pathfinding Example done in LibGDX. Pathfinding stuff is in PathFinder and GridNode classes, rendering and input is in GameState class. Made on Sunday 23rd February 2014 as pretty much a challenge to see if I could get one made, not perfect it works.

cute_headers icon cute_headers

Collection of one-file C/C++ libraries with no dependencies, primarily used for games

glowdrop icon glowdrop

Source Code (Project Files) for the Ludum Dare 31 Compo Entry, Glow Drop.

gpnetwork icon gpnetwork

Server and Client implementations using the System.Net library, for both TCP and UDP communications.

kitconsole icon kitconsole

A tiny game engine for the Console/Terminal/Command Prompt with basic sound support using cute_sound..

ld49 icon ld49

Unstable Ground - Submission to the Ludum Dare 49 Compo

man-haxe icon man-haxe

A set of Maze and Noise algorithm classes that can generate 2D array or string maps.

openfl icon openfl

The "Open Flash Library" for fast 2D development

ricoh2dframework icon ricoh2dframework

2D Games Framework for Microsoft XNA/MonoGame. Aim is to use this as a base framework for simple 2D games, all work in progress.

texpack icon texpack

Simple cross-platform command line texture packer based on the MaxRects algorithm by Jukka Jylänki (https://github.com/juj/RectangleBinPack).

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